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orc characters cant progress to level 4 or 5, the upgrade page is completely blank

how do you get to stages 4 and 5 in this game

You have to reach level 15 and 20 respectively. For now it is just grinding as there isn't enough story to cover all of them yet.

I want to know how long the next update will be.

You mean how long it will take to make or how much content will be added?

For the first, I can't really say a set date for when it will be released, but expect it to take around 3 months, as this is how long it usually takes me to push out a new version.

As for the second, I can't disclose that publicly yet, but I have made a post on patreon where you can check some  of the new content.

Hope one of these was what you ment by your question!

Ilda name HiLDA not fix  beat it  one battle  same one fight twice  not like it need can't  fix just battle  for thing  force pass same battle twice for you not  and   Ilda name HiLDA fix battle  not can't get quest done 

What is the max growth stage available as of 1.2?

There are a total of 5 stages for all current races. There will be more in the future, but that will be only after all the art is redone with the new style.

Really great start! Just one question: 

After finishing all the quest, is there still a shop somewhere? And what's the best way to reach Stage 5? I was just wandering around and searching for enemies but reaching Stage 5 only with that sounds like a very huge grind.

After all current available quest I'm only Stage 2 

After ending the current storyline you can fight the wolf queen again and she will give you about a level or so. Otherwise, there are two other ways to gain xp after completing the story - killing enemies and buying xp potions from the elf girl's shop. Although there are 5 stages currently, the story should cover about only 2 (basically around where you were) of them if you don't grind extra, or speedrun.

I know this is not really intuitive and I am working on mora and more story, but it takes quite a lot of time to make compared to stages. In the next update there will be more shops and ways to level up so that should help when it comes.

the hilda boss keeps restarting after i defeat her i dont know how to stop i

That is weird. Did you try reloading the game? Also did you do something like spam dialogue? This is as, if you span the next button way too much it may trigger weird behaviour

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tried restarting the game, reload save, went slow with the dialogue and started a new game and stills happens so im not sure what else i can do here

Okay, will look into it

sorry for bothering you

No problem at all! I really appreciate your feedback!

this keeps happening for me also and iv tryed everything restarting, reinstalling im confused as to how to fix it lol, even started a new save.....

I will look into this and other issues when I get the time. It doesn't seem to happen in every run, as I have tried replicating it, but it works fine on my end.

I finished the main quest but can't start the Luna training fight. Is it time base or something?

It should be startable. At least from my testing it works. I have received another bug report about it not starting, so I will look into it tomorrow and patch this.

Bug: Race ability maxes out upon reloading

Thanks for the bug report! Will fix it soon

gave me a Trojan virus warning

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I can assure you it is not. You can run it through a tool to check that if you want to. The warning happens, because I don't have a code signature when I package the game. (It is quite expensive to have one and the earnings from the game are not enough to cover it)

frozen on battle  same fix it  win after Luna training i beat same thing fight ever time 

I know there are some issues with the luna training fight.If you play it once the game should't crash.

(+1)

From what i've seen is that the new AI pics get big very fast. You could slow it down. Some intermediates maybe

Well, there is a much bigger limit on the size of the AI's pics. Because of that, gaps between stages are much wider. As you may know, the player will have 10 stages in total, the current max is pretty much half way there. Also, the renders are a bit smaller than my overall idea for the sizes in the game. Its called Growing Explorations for a reason after all ;)

Can't complete "Reformation of Alchemist". Trying to talk to Elaria and tell her what happened, but nothing happens. There are just the same options every time

Weird. This hasn't happened when I was testing out the game for release. For now I would recommend restarting, but I will try to fix this whenever possible! Would you mind telling me more details?

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Not sure if this can help :) I was playing as orc and reached level 23 after Fjora was defeated. Then I tried to complete this quest, but stuck.

Device: Mac M1

Will try a new save and check if it can be reproduced.

UPD: Completed the quest this time (reached level 11).

In the initial run, did you talk to Luna after defeating Fjora? If you didn't the following quest would not have been given.

 I don't really know where it is on mac, but there should be a console log for the game in the AppData directory. If you could send that I may be able to figure out what happened

Anyways glad you could pass this quest in the new run! Hope you enjoyed the update!

its too good and keep it up!

Thank you! I will keep at it for sure!

(+1)

Wow, this looks much better than before. Dunno why you still mix Daz models with AI, especially since Daz is expensive and AI is free, but ye, I like what I see. Looking forward to seeing more improvements.

(+1)

Glad you enjoyed it! I am currently having AI images for everything made, but I will keep the renders as an option as they are made by my comrade Vlision. I am hoping to have alternatives on both AI and 3D render sides by next update, so people can switch to whichever they enjoy best.

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Alright. Nobody's mentioned it seems, but you cannot recover health in V1.0.

  • The Orc ability falsely tells your health bar that it's regenerating, and then you're hit, and fall right back down to the value of the health you were previously at.
  • Secondly, health potions don't heal outright, and the player can't tell if it's an item that needs to be used, or if it's applied. If it is automatically applied, it doesn't recover health.
  • Thirdly, 5 kills for one health potion which restores 30. That is 5 potential, yet guaranteed hits for 30 health. At least there's no contact damage when it comes to enemies.
  • Lastly, waiting around for 20 seconds does not recover health. I've timed it past a minute without change, decided to go into combat, and the health is still unchanged, but with less health from the guaranteed hit of a monster.

Furthermore, I actually recovered health when Immortal Brutality wore off. A meager 10 health, but that seems to be the only way to heal outside of combat.


... It seems that Orcs cannot turn in the Materia quest.

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Thank you for turning in these issues! I checked and it really is like that for the orc in version 1.0, which is quite weird as for example, passive healing works for the human... 

I could not replicate the materia quest issue you mentioned, though, but will look into it regardless.

These issues will be fixed in the next version, which will (hopefully) be done soon. 

If you experience any further bugs, I will be very pleased if you tell me about them.

Again, thanks for reporting these!

EDIT:

Just found the issue which prevented you from healing! If you hadn't mentioned it it may have gone unnoticed as it was a 0, where 1 should have been written. Thank you!

I HAVE A QUESTION, DOES THE GAME WORK NORMALLY?  1 I killed at least 30 slimes and I don't know where or what to collect when nothing drops from them and it's impossible to complete the missions, and it's impossible to heal

It should work normally. On the right under the map, the mission will be displayed. Keep in mind, you have to talk to the NPC, which is close to you when you spawn, in order to get the next missions. Killing enemies will give you materia, which is the blue item on the left, under the player picture. You can use that in shops. Healing is automatic - you will recover slightly every 20 sec. You can open the controls menu when ingame, by pressing ESCAPE then clicking the button. It will show you the main controls of the game, such as the different menus. Hope this helps, if you have any further problems, I will hapily assist. Also, I am working on a documentation page for the game, so soon there will be a tutorial if you get lost with stuff like this.

You will make a Android version for the game?

Probably not. Making an android version would mean making a whole seperate game in some sense, because of the engine I use. Maintaining something like that would be very hard, so unless I find a way to develop them in the same time, there won't be a port for android.

And you don't know any emulator or something to play it?

I don't think there are pc to android emulators. Also, it is hard coded to work with keyboard so it probably won't work even if there is one

Hope we will get some more growth.

If 3d is too much, you could try ai

Funnily enough, I am working with an AI artist to make alternative art for the game. I am hoping to have all portrait alternatives done soon and continue on to making more growth stuff!

Никого не могу ударить, ни вплотную ни на расстоянии. Все просто меня бьют, а я не могу. Я что-то не так делаю или это баг?

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I don't understand Russian, so I translated your comment with google translate, so I hope I am giving you a good response. In this version, you have to attack by holding the mouse button. This has been changed and in the next release you will be able to yet again click to attack.

Thanks

It was a surprise to see you updating the game again and I played it for a bit and these are things I found:

- You can't exit menus with ESC or simply go back with a button.

- I wish there would be an autosave feature. Just dying and then "game over, start over" is weird, especially for a RPG. An option to respawn would be much better to just skip the cutscene again.

- Leveling Defense or Resist is useless, because the minimum damage is hard capped at one. It's super weird to see an aspiring muscle goddess getting bodied by slimes, because she only has like 12 hp.

- You stop leveling when you are ready for a growth. It's very unintuitive, because no game does this. I know it's to track the correct event with the statue, but it would be better if its queued up when you talk to the statue.

- I only played the elf, but the main concept of her build is mostly useless. Her special ability, the main thing you want to improve, just holds for ten seconds and then you have to wait. Every time. There is no way to increase the duration or her mana.

- Also, as the elf, leveling physical attack is useless by how much the frail body type reduces the attack. If the scale of the gameplay would be much higher, it would be somewhat of a good choice, but if you have to skill it 4 or 5 times just to do one more damage, it's useless.

- I couldn't get past the slimes, because of how many enemies spawn and it's nearly impossible to dodge the attack by how they predict the movement and how huge the hitbox is

(+1)

Thank you for the feedback! Let me clarify some of the points you mentioned.

  • You can exit menus by clicking the same button you opened them with like I for info or O for quests
  • Autosaving is something I have thought about adding in the past, but didn't come around to do so. I will think of a way to make something of that kind
  • Defence and resist have always been hard to balance, but as I am thinking of amping up the scalings of the game sometime soon, they will be reworked to follow suit
  • Capping XP when a growth stage is available is a temporary thing. There will be a huge change to the world map coming in the next big update, which will also add more statues, so you will be able to grow easier
  • There are some huge changes to abilities I am currently doing, as I know they are pretty bad currently. The elf will receive quite a bit of changes, so things will be quite different
  • Scaling will be getting reworked, thus this would not be a problem
  • There are some changes to enemy AI I am currently experimenting with which will make them easier to deal with. Also when the world is reworked, monsters will spawn only in certain locations, so you can fight them whenever you want

I recommend to multiply everything by 10. For example, instead of doing one damage, I would do 10, but with frail body, I would only do 7. And if I would to upgrade physical attack, I would then do 8 damage.

Can it be played on Android?

Sadly no. Porting the game over to android would take too long at the present stage and it would also mean developing two instances seperately, which would be impossible for a sole developer, like me.

Thank you. I'll search for other ways to play it somehow.

Any plans to make it run on Linux?

(+1)

The Windows version should run on Linux systems. I have a friend who can run the game on Unbutu. If you cannot run it, I will make a special Linux export with the next update which should be pretty soon.

Yo man, how's it goin?

The programing for the update is done, there are only renders left. The reason for the delays has been my and Vlision's university schedule. You can expect a release by mid May.

What can we expect in new version?

(+1)

There are a ton of new things. I will mention some of the bigger changes as I don't want to go into too much detail:

  • The biggest thing is probably the orc race, which is why the update has been delayed. It comes with its unique ability and perks
  • Combat rework - not a complete overhaul, but it has been changed severely
  • Leveling rework - a new statistic, as well as a better level-up mechanic, has been implemented
  • Minimap - a feature requested by many people
  • Tons of new textures
  • Some lore

That about rounds up the bigger stuff. There are, of course, more things that have been updated, but you will have to wait to see them.

How's progress on the update?

The update is pretty much done! There is just renders and pixel art left to make before release

My big, main complaint is there's no save function; when I died, the game closed and I had to restart from the beginning. This is very frustrating.


I noticed that you are gonna implement some new races and here's my suggestion: a tiefling-esqe race. Really, I just want muscular demon girls. Glowing eyes, glowing hair, multiple sets of horns, red and/or purple skin pigmentation, the works! I could've added more descriptors, tell me if you want more of them. You want descriptors? I've got descriptors.

Something else I think that could good is seeing our companions grow too, and at their own rate. Perhaps at each stage of growth, their distinct feature would become more prominent and numerous, too?

Have you ever watched and/or played Spore? If you haven't, there were these tings called epics, massive beasts to be avoided lest you catch an early appointment with death. They were meant to represent that, however strong you became, there were simply some things that you always ought to avoid. Perhaps you could implement a similar system to showcase that our character is not the first to pursue physical improvement. That there are some who've progressed far enough along this same path that they've become behemoths and, perhaps, a glimpse of the player may become.

Something that absolutely need to happen though is a greater enemy variety; the world's dangers cannot just be slimes, wolves, and bats! It'd be very limiting if it were.

This is probably just me, but I'll put it here anyway: everything is too square. Bodies of water should be more ovular.

I may post again if more ideas come to me. Have these ones been absorbed?

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There is a save system! You have to press ESCAPE while in game, then hit save and choose a save slot. You will need to reopen the game to load a save though. With the new version, there will be more info about menus.

I have thought about a demon race and it will for sure come sooner or later. The next one will be Orc. After that, the focus will be on implementing all growth stages which will be 10 in total. With that done, a new race will come every 1/2 updates. Races are really easy to implement it is just the renders need to be done, which is what limits releasing them frequently. If you want, I would be glad to see a description for a demon race! If you have any other suggestions, you can either comment here or contact me on discord (faustto), which I check more often.

By companions do you mean the NPCs? They grow even at the current version! It may be because of the bad explainantion of how to play the game, but there is a little story with interactions and fights too, which do involve them growing.

I have watched a few videos of Spore and having very strong enemies is indeed a great idea. There is something simmilar coming in future updates, which is more like a boss, which you will need to outgrow in order to defeat. I will think about making something like that.

More enemies are coming! The main problem, because of which there are only 3 right now, 5 if you count the bosses, is because sprites for enemies are hard to make and the artist I comission works quite slowly. I am now having them reowork the sprites for the old enemies, after which I will implement 1-2 per update, some of which will be much stronger as the current ones are 'Tier 1' opponents.

As the game is focused on pixel art, the current lakes do a great job. Making them circular will be very hard, as it will involve making a pixel art shader, which is very hard and I don't think it would make the game better in any way.

If you have any other ideas, feel free to share them either here, the game's discord server or personally to me!

Okay, so! My vision for a demon race is for the model to not only gain muscle mass, but also to gain features(horns, etc.) and to enhance upon existing features, too. For example, the character starts with a short set of horns, and as she grows, so too does her horns.

Here's a list of features that I can think of: 

*A scaled prehensile tail.

*A elongated tongue.

*Demon horns. At later stages of growth, perhaps they, too, could emanate fire.

*Glowing eyes, perhaps with a serpentine slit pupil.Perhaps the glow emissions would intensify as growth progresses? Maybe with black sclera, too.

*Glowing hair. I personally think that all the glowing bits ought to be the same color, but you do you.

*Demon teeth. You ought to distinguish this race's teeth from a an animal's if you decide to implement a beast race, and certainly from the orc race.

*Sharp nails or sharp fingers. Perhaps they could retract or reshape themselves during civil discourse?

*Toe talons or toe claws.

*Black nails and toenails.

*Wings, but I'm not sure how you'd make that work. If you do, I suggest scale wings or black feathered wings.

*Assertive posture. She should look like she owns the place, confident or overconfident, with perhaps some vanity added too.

*Extra arms, if you want to get nuts.

*Red, purple, or black skin pigmentation. Maybe her skin changes color as she grows?

Something of note is that red fire is not the hottest there is: that belongs to white fire. If you include light into the demon race design, perhaps you could have the light change color to signify a growth of power.

I once watched this video about how red, blue, and purple have come to be associated this different concepts. It's called "The color of corruption - how purple is used in video games" by Razbuten. My focus is fading, I'll return to this later.

Thank you for the in-depth concept! When a demon race eventually comes, I will make sure to take inspiration from the ideas you gave! Some of them, are a bit overboard like the extra arms, but stuff like the demonic features growing along the character, are definitely up for consideration. Also, the video you linked was very informative!

could you make an android or at least browser version

I have thought about making an android version, but it will be like rewriting the code of the whole game, so it probably won't happen any time soon. As for browser version, I don't think it will be possible, because of how heavy the game is.

This game is great! I actually came up with my own race idea: Goblin! This is supposed to fill the role of a speedster class, but to compensate overall stats are low.

Positive Trait: Nimble (Max move speed increased by 20, Goblins are pretty fast!)

Negative Trait: Dim-Witted (Magical Power Gain reduced by 30%. While Goblins aren't dumb, they are dumb when it comes to magic and the arcane.)

Special: Survivalist (Heal HP Passively 50% quicker. To be a Goblin is to be resourceful.)

Special Ability: Thousand Cuts (While in this state, each attack you land on a given enemy boosts the damage of the next. If the first attack does one damage, the second does two, the third does three, and so on.)

Starting Stats:
HP: 8
Physical: 2
Magical: 0
Defense: 1
Resist: 1

Thank you for the kind words! This race concept is amazing! As you may know, there is a new race coming in the upcoming update - the Orc. It pretty much has the exact same negative and special traits, so if a goblin comes out, its will differ. Nonetheless, I really like the idea of a very quick race and have been thinking about making one, after the Orc is out. Don't know what it will be but, I may get some 'inspiration' off of your concept!

Thanks, it's an honor :>

Deleted 325 days ago

It is supposed to be like this as the game is four directional. I can easily make it aimable, but I don't know how fitting this would be. I think the combat is fine for the time being, but in the future there for sure will be some changes coming to it so this problem shouldn't be apparent by then.

Seems fun so far but i do wonder if there will be more stages added?

There will! Currently there are only 5, but in total, there will be 10. So we are halfway there I would say! Though new stages won't come in the next update too, because we are planning on adding a new race instead.

gobbo hype

are you working only on muscle theme?

Well, yes! But there is some Height and Breast growth too, although not very much.

Not bad though I've noticed some issues. For one if playing as elf or dwarf when talking to the first npc after her growth sequence the model in menu changes to human. It's fine beyond that. Another thing is that using the elf's magic attacks doesn't allow you to gain any exp. Enemies you kill during that buff give zero exp. Forcing you to use the crap sword swing. The dwarf fortify also doesn't work. As during it you cannot move or attack so it's currently a useless move. Also buying a buff potion from the shop locks your movement. Making it so your unable to move at all forcing you to restart the game.

Thank you for reporting these issues!

I will now comment on what you mentioned:

- The first issue will be easy to fix, so I will patch it soon

- I will look into the elf's skill. I personally haven't experienced this bug so I hope I can reproduce it

- The dwarf's skill, should work, as when I test it it lets me move just fine, a little slower though. The damage reduction should work too.

- The potion bug has already been reported and I will try fixing it soon

update?

The newest update is currently only for Patrons. It will become public pretty soon, but if you want to check it out right now here: patreon.com/faustto

how do you talk to people

You can press E when their name pops up above them. You can see the game's controls by pressing ESC then clicking the controls button

The discord link doesn't work?

It probably has expired as the server does not have boosts. Here is an active one: https://discord.gg/JYgMMnZaBs

Is it being abandon?

No it is not. I have been very busy with work the past two months, which has slown the development a lot. An update is coming before christmas for sure.

yep take your time

I like this so far, unfortunately it seems like the boost from growth points doesn't get saved! Tried boosting Peaceful and Frail (playing as an Elf) and they went to level 2, but after reloading they were back to level 1 (with the growth point still spent).

(+1)

Sorry for the late response! I have replied to your comment on patreon so I won't repeat myself too much, but the bug will be fixed by next update.

when next update?

(+1)

Can't say an exact date yet. Probably somewhere within this month.

ok ty one thing can u say me what app u use to make the game?

The game is made with the Godot engine. It is a node based programming engine, which uses GDScript or C# for its scripts.

You can have an android version 

Making an android version will be pretty much remaking the whole game. I may someday do it, but I can't say when yet

I like the new update, especially how it completely overhauls the UI and the little content update on top. Still, I have found some issues:

- This game has a render problem. The sprites flicker and vibrate a lot to adjust with the moving camera

- Enemies still spawn on water and shore tiles. This is even more frequent due to the more distant spawn rates.

- There is no indicator in the UI for a level up. It's easy to miss that you actually leveled up when you kill a lot of enemies on the screen.

- The level up screen and stats are only accessible through key bindings. This is very unintuitive when you already have a hand on the mouse to attack stuff. Let me click on the profile or give me an extra icon to let me level up my character or to open my stats. Same thing goes for the quest log.

- The special cards for the characters skills appear way too low. In 20 levels, I only got them once in the same except order and group as shown in the image. This isn't really random.

Content wise I would wish for a little starting area or starting ruin to mark the starting area better and to connect the world more. I would also really like it, if you would add some trees into the world generation. Taiga or Forest without trees is just different painted grass.

(+1)

Thank you for the feedback! Most of these issues are known, so I will explain why they were left to come with the update.

The rendering problem happens only if your monitor has a refresh rate above 60 Hz.  This is because of the game's engine and I am not sure how to exactly fix it. You could enable VSync in the settings, it should help to an extend.

The enemy spawning is known to have this problem. I have tried fixing it a couple of times, which made it more rare, but it still happens occasionally.

You have an XP bar under you HP. Also a sound is played whenever you level up as well as a little popup text appearing onto your character. There are some UI changes coming in 0.4, which will improve the ability to see these things, so it should be better then.

There will be clickable icons in the UI to access all menus with the overlay update I am doing, so entering the menus should be a bit easier.

You gain the special cards only when you experience a growth scene. You can then use e growth point to choose a skill to enhance. Also they are the same skills every time unlike the random ones you get upon level up. Keep in mind that they have a max level each, meaning you can upgrade them only 3 times.

I know what you mean by having a better environment, but as I haven't found a pixel artist who is willing to make sprites for the game, making such things is quite hard for me and as I am not a very good at arts, I do not want to ruin the look of the game with my doodles, so this will be held off for a bit until I have someone who has the skill to do it.

"You gain the special cards only when you experience a growth scene." I only got them once at my theoretical level 2 when I reached level 5. I guess there is a bug when there are multiple level ups stacked on top of each other, you don't get the special cards. I got to all 4 growth scenes and never got them again, because I used the cards at levels that were not dedicated to the growth sequence.

It doesn't matter when you use them. They are stored as points, which are displayed under your stats. It is written like "GP x (amount of points)". As long as this text is displayed, you can press K to level up a trait. The points work fine when I try it out in the exported version so I don't know what the issue may be like.

this have 2stages no?

You can grow 2 times in this version. New stages are coming in the update which is coming this friday, so stay tuned for that!

ok ty

any chance for an android apk?

It will be very hard to make, as the game will need to get almost completely revamped for it to work. It may come in later releases, but is not on the horizon on the coming releases.

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